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Paper Prototype

Using Paper Prototypes is the most common technique to evaluate first ideas.


We, the UX Pack, believe that as a UX Designer you should be able to produce high quality concepts in a small amount of time with as few expenses as possible. Using Paper Prototypes is the most common technique to evaluate first ideas.


A paper prototype can be made easily. Take your wireframes and sketch each one of them on a paper so that you can show your user one screen at a time. When all screens are drawn you can start testing with your users that represent the persona that you created earlier in the process. Show them the start screen and tell them to behave as if it was a real product or software on a real device. If they interact with it you do the action that would normally be executed by the solution itself.


The biggest benefits on this technique are that it requires almost no resources at all. You need some pencils, paper and time. Then you start sketching your ideas on the paper and you find yourself some test subjects that will click through the paper prototype. Or in case of a product you can get some glue in addition to the carton and build a first rough prototype to evaluate the overall concept.


For some users it might be strange to play around on paper but this feeling will subside after some time.


We, the UX PackersĀ®, use this technique to get an early feedback by test participants so we can make quick adjustments at the beginning of a project while using as few resources as possible.

Low Fidelity Prototypes

A good example for a low fidelity prototype is a paper prototype. They do not have any high quality and are only used to get some ...

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