As an UX-Designer you spend lots of your time with prototyping. You begin with a low-fidelity prototype and slowly increase the quality until you have a high fidelity prototype.

Paper Prototype

Probably the cheapes and easiest form of prototyping is using a paper prototype. You have almost no expenses for the materials but you can still discover the biggest advantages and disadvantages of your concept.

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Software Prototypes

Once you have finished with your paper-prototypes it is time to move one step further and work with software prototypes. There are differnt tools available for multiple different fidelities.

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Hardware Prototypes

If the solution you created is a product it is necessary to create some hardware prototypes to test aspects like ergonomics or other influences that need to be taken into consideration.

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